119 cards found.

Amareth, the Lustrous

Legendary Creature Dragon   6 / 6   {3}{G}{W}{U} (0)

Flying
Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.



Color Identity: G,U,W,Green,White,Blue
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Amareth, the Lustrous

Legendary Creature Dragon   6 / 6   {3}{G}{W}{U} (0)

Flying
Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.



Color Identity: G,U,W,Green,White,Blue
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Amareth, the Lustrous

Legendary Creature Dragon   6 / 6   {3}{G}{W}{U} (0)

Flying
Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.



Color Identity: G,U,W,Green,White,Blue
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Amareth, the Lustrous

Legendary Creature Dragon   6 / 6   {3}{G}{W}{U} (0)

Flying
Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.



Color Identity: G,U,W,Green,White,Blue
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Ardent Electromancer

Creature Human Wizard   3 / 2   {2}{R} (0)

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: R,Red
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Ardent Electromancer

Creature Human Wizard   3 / 2   {2}{R} (0)

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)



Color Identity: R,Red
Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Blade Banish

Instant {3}{W} (0)

Exile target creature with power 4 or greater.



Color Identity: W,White
Printings:
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Blade Banish

Instant {3}{W} (0)

Exile target creature with power 4 or greater.



Color Identity: W,White
Printings:
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Coral Merfolk

Creature Merfolk   2 / 1   {1}{U} (2)




Color Identity: U,Blue
Printings:
Core Set 2020 ()

Foreign Names:

Formats:

Coral Merfolk

Creature Merfolk   2 / 1   {1}{U} (2)




Color Identity: U,Blue
Printings:
Arena Beginner Set ()

Foreign Names:

Formats:

Coralhelm Chronicler

Creature Merfolk Wizard   2 / 2   {2}{U} (0)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Coralhelm Chronicler

Creature Merfolk Wizard   2 / 2   {2}{U} (0)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Coralhelm Chronicler

Creature Merfolk Wizard   2 / 2   {2}{U} (0)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,Blue
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Coralhelm Chronicler

Creature Merfolk Wizard   2 / 2   {2}{U} (0)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,Blue
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Coralhelm Chronicler

Creature Merfolk Wizard   2 / 2   {2}{U} (0)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Coralhelm Chronicler

Creature Merfolk Wizard   2 / 2   {2}{U} (0)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.



Color Identity: U,Blue
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Coveted Prize

Sorcery {4}{B} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.



Color Identity: B,Black
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Coveted Prize

Sorcery {4}{B} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.



Color Identity: B,Black
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Coveted Prize

Sorcery {4}{B} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.



Color Identity: B,Black
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Coveted Prize

Sorcery {4}{B} (0)

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.



Color Identity: B,Black
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

No results found.
Bummer

119 cards found.